The Future


Let's just say, I've learned a lot.  Like, a heck of a lot.  I feel like there's nothing I can't make RPG Maker do now, and no sooner did I finish working on this than RPG Maker MZ was released.

So, because I wanted to fool around with the new engine, I started working on my next project.  And thus, the standalone sequel to Memeal Mantasy: Fystic Quest is almost finished.  There is actually a really old alpha video hidden in Fystic Quest of the game if you managed to defeat the final hidden superboss.  I'm calling it a standalone sequel because unless you are looking for the connection, you probably won't notice it.  A player not familiar with Fystic Quest might find an odd reference in some obscure text, but it isn't going to send up enough red flags to make you think it's a reference to something else.  

That is, after all, the best way to hide your gems.

The project is about 70% of the way finished, and thus far because it is a much simpler game, it is subsequently much cleaner.  At this time, it needs another two or three passes on the dialog and story, some touch-ups on the maps and graphics, pretty much all of the magic systems, but all-in-all, things are progressing well.  All of the bones are there and the pre-alpha version is completely completable.  There should be a release before Summer 2021 unless I run into something I really didn't expect.

If you find more bugs in this game, let me know, and if they are easy enough and don't require a complete rewrite of the system, I'll still publish updates for Fystic Quest.  

But, I'll see you when the next game starts.

Get Memeal Mantasy: Fystic Quest

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