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Devlog
Memeal Mantasy: Fystic Quest
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Devlog
The Remake? has been released!
February 25, 2023
by
misterprmiller
1
Remake? CLICK HERE TO GO TO THE GAME PAGE Released for PC and MAC on February 25th, 2023 As always, this game is 100% free. There will be bugs and updates, but the game is playable and in great shape...
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More updates?!
February 04, 2022
by
misterprmiller
Continued to fix bugs. The experience plug-in at the end was causing problems, so that's out. Also, when I made it up to the Duel Monsters Pyramid, I found there was a missing sound file that was caus...
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An update? Really?
February 03, 2022
by
misterprmiller
As I was playing through the game again, gearing myself up for a major push on the next game, I discovered a soft lock in the Bony Dungeon. It's fixed. And, I also added a disclaimer message to the We...
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The Memeal Mantasy story continues...
August 06, 2021
by
misterprmiller
Playable Demo Available The Memeal Mantasy story continues...
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Web Version Launched
June 17, 2021
by
misterprmiller
Memeal Mantasy Wun is being played much more than Fystic Quest, and I believe the biggest reason is the inclusion of the Web Version. So, I've gone back and made some changes to the engine to make it...
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Memeal Mantasy Wun Beta Launch
May 14, 2021
by
misterprmiller
Memeal Mantasy Wun BETA AVAILABLE FOR EVERYONE TO PLAY DETAILS IN LINK...
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Sequel? Standalone? Yes. Wun.
March 19, 2021
by
misterprmiller
Memeal Mantasy Wun is almost finished. You can find the project page here. When I realized that I was going to actually finish Fystic Quest, I was elated. I had seen similar projects attempted and nev...
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The Future
March 13, 2021
by
misterprmiller
Let's just say, I've learned a lot. Like, a heck of a lot. I feel like there's nothing I can't make RPG Maker do now, and no sooner did I finish working on this than RPG Maker MZ was released. So, bec...
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Life Quality
March 10, 2021
by
misterprmiller
This may be the last update that I do for MMFQ - the project seems as if it has come to a conclusion. I added some suggestions for quality of life changes (things I should have incorporated pretty muc...
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Secret Dungeon Added
November 14, 2020
by
misterprmiller
Quite a number of enhancements... And let's be fair, every fan-made project has to have a secret dungeon, right, to add a personal flair? Well, because Meme Mode is my particular baby, the secret dung...
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Major Fixes 2.0ish
November 04, 2020
by
misterprmiller
#Update
All the fixes in the world... Someone completed the game!... and then let me know everywhere I screwed up. I've preserved the old version for posterity sake, because there are a number of major chang...
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Long time, new update
October 08, 2020
by
misterprmiller
Hello everyone! A few bug fixes (people keep finding walls that are jumpable REEEEEeeeee) but mainly optimizations. I eliminated many, many redundant files in hopes of bringing the file total down be...
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Weird fixes needed, and given
July 13, 2020
by
misterprmiller
Totally not sure how I missed it, but in the opening area, you could jump over monsters. This is the only place that bug existed. It's fixed now. There was a "text-wrapping" setting that was giving...
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All the little details
May 16, 2020
by
misterprmiller
I released a new version just before writing this update. For those keeping track, I tend to do two updates a day about twelve hours apart. I have a new born on me in the wee-morning hours, so I hav...
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Philosophy, Bugs, and Red Magic
May 15, 2020
by
misterprmiller
#technical, #bug fixes
Lots of little bug fixes overnight, only one of which was really troubling from a game-busting standpoint, which is good news. This was a nasty bug that made the game unwinnable if you ran from battl...
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Redone icons and HUD
May 14, 2020
by
misterprmiller
#update, #hud
UPDATE ON HUD FOR MAY 14, 2020: After consideration, I redid the HUD and also the entire icon system in the game. There was a lot of good and interactive options, but what I had didn't always fit eve...
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Launching with fixes (not bugs)
May 14, 2020
by
misterprmiller
#devlog, #launch
STRANGELY, IT IS RELEASED: Honestly, I should call the title, "I can't believe I actually finished an RPG Maker project!" But, typical of release, I immediately found things that left me wondering h...
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