Post-Paladin% Checklist
Memeal Mantasy: Us, Too! » Devlog
How could there already be updates? Well, since publishing the Paladin%, I have already done a bit more. Actually, the game did go a bit further than where it stopped, but it felt thematic to end things where I did. Bugs will be published here and credit given to the finder (and their name added to the credits roll).
Here's a new progress checklist done in categories:
Remaining Mechanics
- Enterprise - 100%
- Falcon - 100%
- Big Whale - 100%
- Black Chocobos - 100%
- Chocobos - 100%
- Item Slot System - 100% - I AM SUPER HAPPY THIS IS WORKING PERFECTLY! 48 spots available. Key Items are still unlimited, because I don't hate you.
- Fat Chocobo - 100% -
Not quite sure what to do with this guy.Now that item space is limited, Big Chocobo has a use again! He's beautiful. - Running - 100%
- Party Position - 100% - Works like the original; even if you don't have a full party, you can select any of the five slots where characters can be.
- Back Row - 100% - It was working before, but ran into issues I couldn't figure out. Redid the whole system with a plugin I created, so it should be better than ever.
- Peep Spell - 100% - More difficult than you would really believe to get right. Should have been five minutes of work. Turned into an hour and a custom plug-in.
- Speed Algorithm - 99.999% - I don't think I can improve on this anymore. We'll see.
- Dancers - 0% - I can't wait to hate doing this... ... :(
Maps / Events for the Next Push
- Old Waterway & Baron Revisited
- Maps - 100%
- Chests - 100%
- Dialog/Story - 95%
- Toroia Town Maps
- Maps - 100% - need to connect indoor/outdoor.
- NPCs - 100%
- Stores - 100% - These take two minutes a pop.
- The Club - 50% - I am holding off on doing all the dancers. They scare me.
- Toroia Castle
- Maps - 100% - need to connect indoor/outdoor.
- NPCs - 100%
- Chests - 100%
- Stores - 100% - These take two minutes a pop.
- Dialog/Story - 90% - Edward's stuff needs done, and the Clerics
- Black Chocobo Forest
- Map - 100%
- NPCs - 100%
- Mist Village
- Maps - 100%
- NPCs - 100%
- Chests - 100%
- Stores - 100%
- Maps - 100%
- Agart
- Maps - 90% - need to connect indoor/outdoor, and make the well
- NPCs - 100%
- Stores - 100% - These take two minutes a pop.
- Dialog/Story - 90% - gotta fix that well
- Silvera
- Maps - 100%
- NPCs - 100%
- Stores - 100% - These take two minutes a pop.
- Story - 100% - What story?
- Cave of Magnes
- Maps - 90% - need to connect rooms.
- Magnetism Mechanics - 100%
- Chests - 100%
- Dialog/Story - 0%
- Tower of Zot
- Maps - 90% - need to connect rooms.
- Chests - 0%
- Dialog/Story - 0%
Bugs and Glitches
- 7/5/2025 - Added a proper formation system, the item slot system works perfectly, the airship and other vehicles are fixed. This is awesome progress.
- 7/1/2025 - I had some really, really weird piece of code in the toggle for Meme Mode. Apparently, pressing the M key will just add Paladin Cecil to your team. It was really easy to hunt down once I saw it, but geez, I didn't expect that. Fixed.
- 6/30/2025 - Fixed a bug with the combat algorithm. Critical hits were doing multiplicative damage rather than just doubling the damage. Dark Knight Cecil would occasionally do over 8,000 damage to random enemies. Tellah once hit for 4,000 physical.
- 4/22/2024 - Holding a button to run is implemented and it works with fairly close to accurate support! I'm super-happy about it. If it released like this, I would be happy, but there are still some things that can be fixed to make it more accurate.
- 7/21/2023 - Twin has caused me more grief than I know what to do with... however, I think I have it now. I cannot wait to be rock solid sure on this one. I realized I needed to fix it again during the Kainazzo fight.
- 7/20/2023 - Well, this part is embarrassing. Monster level was not attached to the monsters thanks to a coding error on my part. This was a quick fix. I'm glad I figured it out soon enough.
- 7/19/2023 - I submitted a bug report for party members hitting thin air when targeting a monster during their animation. And, thanks to a plug-in update, the target misfiring of sometimes hitting thin air has been resolved.
- 7/17/2023 - All characters are no longer Cecil! That was lazy on my part. So, I wrote a quick script that, as long as I remember to add it to the beginning of a cutscene, Cecil will be placed at the front of the party. This is still lazier than the optimal solution, but this is a much easier solution. Besides... if Cecil is in spot one, he gets the bonus (that is a thing in the algorithm).
- 7/17/2023 - Fixed an almost certainly (but potential) game-breaking bug. Certain spells, if the game determined their spell multiplier was 0, would loop indefinitely during the combat algorithm and essentially lock the game for good. I noticed it with the needle counter of Sword Rats and Needler, and it would occasionally happen during Antlion (which made me think it was resources or overheating or something for about an hour), but that it would happen with Milon casting Lit1 made me realize it had to be the algorithm because everyone else could cast Lit1 without a problem. This one took me a while to figure out, but I fixed it and am actually pushing this patch ASAP.
- 7/16/2023 - Confirming that I have character magic, dummied spells, skills, dummied skills, summons, and dummied summon finished. Also, weapon and armor shops now show you stat changes during weapon and armor shops.
- 7/16/2023 - Because of plug-in problems, the ability to attack your own party has been disabled. It was necessary to get Cecil's Cover ability to behave correctly. A small sacrifice. Magic is still able to focus on both the party and the enemy. This only affects the Fight command. This should, as a byproduct, also fix the issue of characters sometimes attacking thin air.
- 7/16/2023 - Occasionally, somehow, something would hit Kain while he was jumping. This clued me into the fact that if an enemy used an attack on the whole party, it would definitely hit Kain in the air. No longer the case thanks to a simple plugin that removes him from the targeting scope of pretty much everything (thanks ATT_Turan).
- 7/15/2023 - I can say, definitively, once and for all, that the Twin Spell is finally fixed and working better than ever. There was a problem where the "chanting" state would never remove from the twin who didn't cast it (or did, I can't remember). I've redone it, and I am unbelievably happy with how clean it is now. EDIT: See below on 7/21/2023.
- 7/15/2023 - Magic seemed to be working okay when reflected, but even items were getting reflected. Reworked that section with a new idea and now I really like the system. It's way easier than I was making it before.
- 7/15/2023 - Found a good description of what to do from the Free Enterprise Wiki. Wrote some code into the combat algorithm and test. Seems to be working great.
- 7/14/2023 - While tightening up the code, I found that if players used a spell that was too weak to penetrate a monster's defense, it would heal them. I tested Ice 1 and Fire 1 on the octopus, and sure enough, it healed them. Fixed this by setting the floor damage to 1 if it was intended to hurt.
- 7/14/2023 - Armor and Shell spells were not working. They are dummied out, but I still need them to work.
- 7/14/2023 - Noticed that weapons and armor that were supposed to give multiple stats were not doing so. It was a misunderstanding on how a plugin worked, and I have them all fixed and done now.
- 7/13/2023 - The staircase where Rosa appears in Baron Castle warped you into the middle of some trees in Mist Village. No idea how this one occurred. (Credit: Wesley Miller)
Get Memeal Mantasy: Us, Too!
Memeal Mantasy: Us, Too!
Almost certainly NOT probably a Final Fantasy II US remake. Time graciously sponsored by the Mrs.
Status | In development |
Author | misterprmiller |
Genre | Role Playing |
Tags | dear-god-why, Game Jam, goat, JRPG, RPG Maker, satire, sequel, Singleplayer, wutface |
More posts
- New Patch Updates20 days ago
- Let's GO!!!93 days ago
- Significant enough for an update pushJul 17, 2023
- Paladin% has released!Jul 13, 2023
- Starting to run through the demo to test itJul 08, 2023
- Combat VideoJul 02, 2023
- Production has resumedJun 17, 2023
- Fystic Quest Remake? has been released!Feb 25, 2023
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