HUGE UPDATE GOLBEZ% RELEASED
For your enjoyment, I present Golbez%
It's been such a long time since the last major update, and I intended to have the project done a few years ago, I've decided to release what is affectionately known as Golbez%.
Golbez% takes the game up through the end of the Tower of Zot and the beginning of the underground, where you battle Golbez.
- Item system is completely revamped - 48 slots, just like the original. Still need to get that Life potion correct, though.***
- Combat system has been built again from scratch for accuracy. It has never been more accurate than now.
- New font less prone to glitching. I think an update to RPG Maker MZ caused that one.
- Status windows are more descriptive.
- Back row system was re-written from scratch.
- Party system now matches original - 5 slots to put party members in, slot 1 is in the middle. If you want Cecil in the bottom slot solo in the back row, go for it.
- Equipment windows revamped to make sure it works with new system.
- Fat chocobo!
- Vehicles completely revamped!
- Relative agility and speed issues were patched up!
- Those dummied out skills can be unlocked before you leave for Mist. But, it's hidden.
- All monster logic has been revamped to follow 1991 to the letter of the law!
- Monster stats now read directly from a separate database, eliminating my errors in stats once and for all.
- Redid all battle backgrounds to be closer to 1991 (more like 2011).
- Glitches fixed. Dear Lord, there were so many glitches I fixed. Combat glitches, item glitches, magic glitches, monster glitches, logic glitches... I do not think I could remember them all if I tried, but here's a short list:
- Curative items/spells calculate correctly outside of battle.
- Monster logic is handled now via custom scripting rather than trying to force it through MZ's system.
- Calcify 1 and Calcify 2 now reasonably lead to Petrify.
- Lots of monster stats were incorrect, so I made a much more solid system with a JSON database of everything that the battles now read.
- Kain's Jump was fixed again to prevent edge-case crashes.
- Fast and Slow were bugged - now they're not.
- Back Row was bugged - now it's not.
- Elemental weakness and resistances were bugged - now it's not.
- Wall spell functions correctly now, reflecting to the other side regardless of caster.
- Fixed a weird, weird, weird super-obscure bug I cannot believe I found that gave Yang 4 MP.
- Fixed RNG battles - this one I'm embarrassed over, because the rarest encounter in each area couldn't be triggered, and there was a 1/8 chance it would trigger the last battle you had, leading to weird stuff - like Sandworms and Sandpedes in the Watery Pass, or Cocatrices in Mist Cave, or Tower of Zot monsters appearing on the world map.
- Fixed RNG battles further - noticed some battles had no monsters, resulting in an instant win.
- Still no dancers. But, I'm faster at this kind of scripting now, so I'm not as scared as I used to be. Except for Toroia. I'm terrified of that one.
I have a lot of work left to do, however, progress is coming along very nicely now. The engine is effectively finished - now it's a mad rush from cutscene to cutscene to cutscene... and I'm so sick of cutscenes at this point. Also, dialog. Sometimes I get creative block. Insulting characters I love isn't easy.
There will not be another partial demo released. Golbez% is a great "halfway" point for the game. But, if you find glitches, please let me know. That's the fastest way to get your name in the credits. :)
*** - This should be completely compatible with your old save files. The item system is a bit different now, so it is possible you might lose your items. Possibly equipment. Maybe. I don't know.
Files
Get Memeal Mantasy: Us, Too!
Memeal Mantasy: Us, Too!
Almost certainly NOT probably a Final Fantasy II US remake. Time graciously sponsored by the Mrs.
Status | In development |
Author | misterprmiller |
Genre | Role Playing |
Tags | dear-god-why, Game Jam, goat, JRPG, RPG Maker, satire, sequel, Singleplayer, wutface |
More posts
- New Patch Updates25 days ago
- Let's GO!!!97 days ago
- Significant enough for an update pushJul 17, 2023
- Post-Paladin% ChecklistJul 13, 2023
- Paladin% has released!Jul 13, 2023
- Starting to run through the demo to test itJul 08, 2023
- Combat VideoJul 02, 2023
- Production has resumedJun 17, 2023
- Fystic Quest Remake? has been released!Feb 25, 2023
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